![]() Still, Unfold said "pulling the game off Steam, especially so close to the release date, would surely make a lot of DARQ fans unhappy." Advertisement That sort of thing didn't stop games like Metro: Exodus, The Division 2, and Shenmue III from jumping to Epic long after Steam listings were public. The main reason Unfold cites for rejecting the offer is a pretty simple one: the game had just been listed on Steam by the time Epic's offer came in and had already attracted quite a lot of attention on Steam users' wishlists. The team went into more detail than most on the decision in a Medium post this weekend, explaining why "getting some upfront payment on top of guaranteed revenue" from Epic was not enough to entice them. Indie developer Unfold Games is the latest to publicly turn down an Epic exclusivity offer for its dream-like adventure game DARQ. " Factorio developers Wube Software said in a blog post it would see any potential exclusivity deal as "selling-out to big companies that would use the game as cash grab while destroying the brand." And so on. Rise of Industry creator Alex Mochi, for instance, said in a screengrabbed Discord conversation that Epic's "deal didn't appeal to me" because "I want for as many people to have access to the game as possible." SkateBIRD developer Megan Fox tweeted that Epic told her they were "focusing on exclusives, and SkateBIRD promised Steam keys in its, therefore, nah. But there has also been a small and growing trend of developers who are publicly rejecting Epic's money and exclusivity terms for a variety of reasons. Further Reading Epic’s store continues to absorb PC gaming exclusives large and smallIf you've been following the PC gaming space in recent months, you know Epic has been throwing a lot of money around to secure exclusives big and small for its Epic Games Store (EGS) on PC.
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